light
Blue plateVisual systems for artists and brands. Real-time graphics, creative content, and large-format projection mapping.
We build the instrument as well as the image. Work runs from browser-native real-time rendering to projector rigs driven by custom control surfaces.
| Disciplines | Real-time graphics · Projection mapping · Motion · Creative content |
| Stack | TouchDesigner · WebGL / Three.js · GLSL |
| Output | Live visuals · Installation · Screen · Projected environment |
sound
Red plateScores, custom audio, and music production. Sonic identity for brands, and sound design built from source.
A working catalogue of original music sits behind the studio, alongside a sound design library built element by element rather than assembled from packs.
| Disciplines | Score · Production · Sound design · Sonic identity |
| Formats | 24-bit / 48 kHz · Multichannel stems · Logo stings |
| Output | Record · Commercial · Interface audio · Brand mark |
matter
OverprintThe Matter Forge. Physical fabrication from digital models: objects, parts, and hardware for custom devices.
Parametric models drive a headless pipeline that scales and slices a design across fixed sizes, so one source file produces a consistent family of physical parts. Print and poster work runs alongside it.
| Disciplines | Parametric modelling · FDM fabrication · Enclosure design · Print |
| Size family | 50 mm · 152 mm · 210 mm |
| Output | Entertainment objects · Functional parts · Device hardware |
Work in progress, stated as such.
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Projector workstation
A control surface for driving projected environments from a single operator rig.
In development -
Real-time graphics lab
Browser-native 3D and shader work. Interactive pieces that run without a plugin or an install.
Active -
Fabrication pipeline
Headless scale and slice. One parametric source, a fixed family of physical sizes.
Active -
Multichannel stem authoring
Eight-channel stem construction for third-party handheld playback hardware.
Active